about
I thrive on crafting realistic and semi-realistic artwork that conveys a dark, mystical aesthetic.
WHAT GETS ME EXITED
In my practice I use traditional illustration, photobashing and 3D sculpting/Rendering to flesh out ideas and iterate on different design approaches. Depending on the timeframe and needs of the project, I decide what mixture of techniques is best suited.
PROCESS
I bring 8 years of full-time studio experience and have been working as a freelance artist since 2024.
EXPERIENCE
-
OAKLEY (2025) UNRELEASED PROJECT
Character Concept Art
OAKLEY x Future Genesis: Chapter One (2023)
Designed the pitch deck and conducted mood research
Led art direction for character costumes
Created concept art, character briefs, and provided feedback to external vendors
Contributed to production design across the project
Riot x LoL GODS Music Video (2023)
Produced concept art for environments and backgrounds.
Developed weapon designs aligned with the League of Legends aesthetic
NBA Season Trailer – ESPN (2022/2023)
Developed individual concept art for each MVP player, reflecting their personality and play style.
Produced production artwork as a foundation for the trailer’s visual execution
Explored multiple styles to develop diverse team and player characters
Vaillant Rabbit Brand Character Redesign (2023)
Created pitch concept art and deck to communicate brand philosophy
Directed 2D-to-3D character art to ensure seamless design translation
Nissan – Crafted to Conquer (2021)
Developed a unique shape language connecting a modern horse design with the classic Nissan Patrol
Enhanced 3D concept art with 2D overpaints for detailed iterations
OPPO x League of Legends / feat. Fun Plus Phoenix (2021)
Designed pitch artwork and treatment to merge OPPO branding with League of Legends.
Conducted extensive pre-production research to maintain brand authenticity
Integrated gaming elements into product visuals; produced versatile 2D and 3D concept art.
ENBW HIGHFLY (2018–2021)
Designed the E-Bird mascot embodying ENBW’s brand values
Developed pitch treatment for brand communication
Mercedes-Benz G Class (2018)
Developed environment concepts to secure higher post-production budget
-
I specialize in character concept art. I have extensive experience designing both humans and creatures across diverse styles and production stages. I adapt my designs to fit different genres and production needs, ensuring every character feels unique and fully realized.
-
Photoshop, Indesign, Illustrator, After Effects, Premiere, Maya, Arnold Render, Zbrush, Mudbox, Substance Painter, Marvelous Designer
